Weird creatures from space terrorize our planet. The only solution is to banish them, but how?

WITH MATH!


Practice your calculations & math abilities as you teleport to different locations, banishing monsters, sell the items they drop and defeat their leaders.


I believe education should be free for everyone, as a result this game is completely free and open source, released under MPL 2.0. 

You can find the source code here: https://github.com/GodRabbit/BanishEmWithMath

The game is in early access, many features are still missing. feel free to leave suggestions here and to report bugs on GitHub, its really appreciated.

Future Features:

  • Animations & sound effects for all the enemies
  • More unique bosses
  • Battle Royale mode
  • Harder math problems, for high-school and college students


Author's Note for downloadable files: Signing programs is incredibly expensive and I'm a solo developer working for free. This is a passion project of mine so IT will show a warning on opening. The code is open sourced, you can look for yourself and see it is safe and not a malware or a virus. 

Download

Download
Banish'Em With Math 0.2.0 beta (Windows) 95 MB
Download
Banish'Em With Math 0.2.0 beta (Linux) 96 MB
Download
Banish'Em With Math 0.1.15 alpha (Windows) 55 MB
Download
Banish'Em With Math 0.1.15 alpha (Linux) 84 MB

Install instructions

Download the .rar files and open the .exe file inside 

 The program is not signed. So it will show a warning on opening. There's nothing to fear, this is not malware or a virus. The code is open sourced, so you can look at it yourself and see it is safe.

Comments

Log in with itch.io to leave a comment.

I found your game on reddit/playmygame!
So as a 30 year old man I can say this brought some serious nostalgia for me. I'm not sure if you've played Type2Learn but I got some vibes of that, which is good. I enjoyed that as a kid.

I enjoyed it! You got something awesome, I like the inventory setup and the cell phone is nifty, clever story and has intuitive mechanics.

Somewhat minor but if you're targeting this for kids in your class and you don't wanna give them material to poke fun of you with, wanna keep an eye out for the grammatical errors. Unless that's intentional, cause that could be fun too.  Also, some of the letters are being clipped at the top for the topmost words.

Might be better if the menu is posted central to the screen, or at least the menu overlaps any other UI element. I'm not sure if there are buttons being covered by that chat window but if there were they would be inaccessible. I tried clicking over the face to find out. I'd personally say that the inventory/cellphone shouldn't be active/visible while there's a chat window up. Those were also active during the conversation, kind of a minor suggestion really just my opinion.

Outside of that JUST my opinions and more aesthetic feedback. When your mouse hovers over enemies, new locations, really any interactable item might want to have an aura/color change. Cause sometimes it is hard to notice when you have something selected with the current change to a darker hue. I like your portal effect maybe make a variation of that? The very hard mode you might also reduce the time's just a little more maybe by ten seconds. Again I'm not a great target demographic for this so maybe the times for the equations are ok but it also depends on the age range you're going for.

Again really cool everything worked smoothly, I was trying to break a few things to test it out and for the most part, you got a solid game. Goodluck!

Thank you so much for the feedback!
I really appreciate that!

I'm not a native English speaker so I do have some grammatical errors here and there. I gave the text to a proofreader who might not have spotted the error you saw 

You're completely right about the GUI and interactable elements, if I see to continue this project this will be top priority

Again, thank you so much for the kind words!

Absolutely! Good luck with your game, lots of fun themes I'll be excited to see how it progresses!